![]() ![]() We try to mitigate the consequences of what is happening as much as possible, but they affect everyone. This decision is difficult for us, but it corresponds to the current situation 1 It is extremely unprofitable to do business in Russia and this is reflected in our financial planning. This measure applies only to those who receive money on the territory of the Russian Federation and is associated with the complexity of money transfers from other countries and the unstable exchange rate. On the financial side, we have come to the decision to temporarily change pay for weekend work from x1.5 to x1. You felt it on the April salary and we are doing everything possible to prevent this from happening again.Īccept you outside the Russian Federation and Ukraine Of course, there are obstacles in our way: payment restrictions. Last Friday, we told you about the plans, they are excellent, feasible and we are quickly moving towards their implementation. Andrey Dyakov is a CTO who is technically savvy and really knows the ins and outs of UE, but "often pulled the blanket over himself, exposing the others as wrong.".Other employees speak generally positively about him, saying that he "constantly plows". Artem Galeev is a key person in the development of the game.Reviews about him are very contradictory, but most often employees say that he, like Robert, likes to promote and push his ideas bypassing all procedures and their own established rules. Oleg Gorodishenin is a producer on the project.He believes that "the game sells only a picture and a story, so the gameplay can be neglected." Incredibly creative, always knows how to sell an idea. Robert Bagratuni (Maxim Zatsepin) is a CEO/investor, whom everyone refers to as a good advertiser and marketer.Lies about "it's hard times now" despite having a lot of money for a AAA project and investing from Tencent, GEM Capital, and Gaijin Entertainment. At one point it was gonna be open world with various paths and dungeons. ![]() Gameplay trailers appeared to have basically been made as vertical slices rather than from the actual builds of the game, hence why it can often look so polished when you see a new trailer. Builds would be shown to investors every 3 months or trailers made, but it seems lots of reworking would be demanded rather than building on the foundations. There's a lot of mentions about crunch, failed promises like about bonuses, bad management, no milestones set, reboots, multiple prototypes, feature creep, many interns and lots of turnover rates, the art team leaving in 2020, the QA team nearly left, relocations from Moscow to Yerevan (Armenia) and Cyprus if you were one of the chosen few, and much more. But when something looks this good, you can’t help but wonder what’s missing.If Russian Era members like Rosenkrantz or TheBrightestSun can chime in on the translation or the article, would be much appreciated. The logic is sound, if all criticism comes from a place of unmet expectation, that would be unfair. It has some clear strengths, like its first in class art direction and gunplay, however these are far outweighed by the game’s faults.” AusGamers was even less impressed, awarding it a 5.8 score, saying “There’s a school of thought that when it comes to a review, you should discuss the content of a game versus what it doesn’t have. Eurogamer Germany called it “a Bioshock-clone with a confusing, often unsatisfying story and many elements that seem unfinished.” Aussie outlet WellPlayed said Atomic Heart displayed “an impressive command of aesthetics and occasionally gives you the tools to enjoy its world, but an unstable console build, unsatisfying systems and complete misfire of a script prevent these atoms from achieving the necessary fusion.” Press Start gave it a rare 6.5, saying “ Atomic Heart is an exercise in excess. PCGamesN said that though the game has some “cringeworthy moments and occasional design missteps, … the way your abilities and the enemy ecosystem combine is a constant thrill.” Though Dexerto wasn’t sure the game would live long in the memory, it felt that Mundfish “executes many of its ideas very well, delivers a solid story, and actually manages to innovate in a genre where it would be easy to remain stagnant.” Aussie outlet Checkpoint Gaming gave it a 7.5, calling it “a compelling and exciting sci-fi action RPG, with a unique and well-developed setting.” The middlingĭown into the 6.5’s and below we go. The positiveįrom this rapturous applause, scores quickly descend into the 8’s and the high 7’s. And that, unfortunately, is where the most radiant praise for the game ends. ![]()
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